#pragma once
#include "RoomStateBase.h"

class BanState : public RoomStateBase {
    public:
    void enter(int roomID) override {
        
        //inform both players start banning, and wait for current player to ban an item

    }
    void update(int roomID) override {

    }

    void exit(int roomID) override {
        //send the result to both players and start the next round
    }
};